
多参考图生视频 - 连续镜头运动
八张参考图串成穿越六个相连房间的一次连续行走,角色与建筑节奏始终保持一致。
提示词:One continuous take. The camera steadily follows a person in a black coat (reference @image1) walking from left to right through six connected rooms, each with a different colour palette and atmosphere. Every room shares the same structure: white walls, pale herringbone wood flooring, French double-height windows, and sheer white curtains, referencing @image2. The exterior view and interior mood change completely in every room. The subject walks at a constant speed through every open doorway.
0-5s: the first room is an American-comic fight. The subject enters and fights a character from @image3; the character is defeated.
5-10s: the second room feels warm and is made of felt. Outside is a sunflower field from @image4. Warm orange light fills the room while a painter paints sunflowers from @image5. The subject becomes felt as they enter.
10-15s: the third room is sad, rendered as black-and-white comic stop motion. Rain falls outside; the light is cool, grey, and low. A person sits alone on the floor, head down and knees hugged, beside a phone showing an unanswered call. When the subject enters, the lights go out, then immediately come back on in colour as flowers instantly grow across the room.
15-20s: the fourth room is joyful and submerged in the sea, referencing @image6. As the subject swims in, they become transparent; coral reefs and schools of fish surround them.
20-25s: the fifth room is surprising. Outside is a fireworks-filled night sky from @image7, and coloured flashes reflect through the room. A crowd surrounds the subject and pulls them into the celebration.
25-30s: the subject reaches a blank final room, stands in the centre, and snaps their fingers with a matching snap sound. The image cuts to black and the word "seedance" appears in the centre, referencing @image8.
Cinematic visual language, premium fashion-film treatment. Let the exterior view determine the light in each room for strong emotional contrast. No other on-screen text.
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完整提示词
One continuous take. The camera steadily follows a person in a black coat (reference @image1) walking from left to right through six connected rooms, each with a different colour palette and atmosphere. Every room shares the same structure: white walls, pale herringbone wood flooring, French double-height windows, and sheer white curtains, referencing @image2. The exterior view and interior mood change completely in every room. The subject walks at a constant speed through every open doorway. 0-5s: the first room is an American-comic fight. The subject enters and fights a character from @image3; the character is defeated. 5-10s: the second room feels warm and is made of felt. Outside is a sunflower field from @image4. Warm orange light fills the room while a painter paints sunflowers from @image5. The subject becomes felt as they enter. 10-15s: the third room is sad, rendered as black-and-white comic stop motion. Rain falls outside; the light is cool, grey, and low. A person sits alone on the floor, head down and knees hugged, beside a phone showing an unanswered call. When the subject enters, the lights go out, then immediately come back on in colour as flowers instantly grow across the room. 15-20s: the fourth room is joyful and submerged in the sea, referencing @image6. As the subject swims in, they become transparent; coral reefs and schools of fish surround them. 20-25s: the fifth room is surprising. Outside is a fireworks-filled night sky from @image7, and coloured flashes reflect through the room. A crowd surrounds the subject and pulls them into the celebration. 25-30s: the subject reaches a blank final room, stands in the centre, and snaps their fingers with a matching snap sound. The image cuts to black and the word "seedance" appears in the centre, referencing @image8. Cinematic visual language, premium fashion-film treatment. Let the exterior view determine the light in each room for strong emotional contrast. No other on-screen text.
为什么有效
先固定重复的空间结构和行走节奏,再只在叙事需要的位置改变每个房间。
预期输出
一段连贯的 30 秒运动镜头,在变化的世界中保持同一位角色。
提示
- 在每个场景段落中使用同一角色参考。
- 先描述不变元素,再描述每个场景的变化。
- 需要一镜到底时,明确写出镜头路径。